TIME CHALLENGEPRIZE PREVIEW
THE COLLECTOR’S RUN
PRIZEPokémon Booster BundleMEGA EVOLUTION · 6 BOOSTER PACKS
- Map
- Dungeon Maze
- Gameplay
- Time Challenge
- Difficulty
- Easy
- Credit buy-in
- 5 credits
🔒 Entries opening later
PREPARING THE HUNT
Loading map textures…
Your flashlight and shadows are being prepared before you enter.
KNOW YOUR WAY OUT
LIVE MAP · The hunt continues while this map is open.
North is up · Keys and exit are highlighted · Explore to reveal passages
FIRST-PERSON SURVIVAL · SOLO + MULTIPLAYER
The dark is waiting.
Twenty seconds before the hunt begins.
Find the keys. Trust your instincts. Make it out alive.
01 / ENTER THE DARK
Three ways into the dark.
One instinct. Survive.
PLAY IN YOUR BROWSER · KEYBOARD + MOUSE RECOMMENDED · NO GAME INSTALLER MODE ARTWORK · NOT GAMEPLAY CAPTURES
02 / THE GAUNTLET
Discover what could be waiting beyond the gate.
COMING SOON · Example challenges only. Prizes and credit buy-ins are placeholders; entries are not open.
THE COLLECTOR’S RUN
PRIZE🔒 Entries opening later
MULTIPLAYER RACEPREVIEWMIDNIGHT SPRINT
PRIZE🔒 Entries opening later
TIME CHALLENGEPREVIEWTHE VAULT BELOW
PRIZE🔒 Entries opening later
MULTIPLAYER RACEPREVIEWHARVEST OF SHADOWS
PRIZE🔒 Entries opening later
TIME CHALLENGEPREVIEWNO WAY BACK
PRIZE🔒 Entries opening later
MULTIPLAYER RACEPREVIEWFIRST LIGHT
PRIZE🔒 Entries opening later
MULTIPLAYER / SERVER BROWSER
Waiting lobbies and matches less than 30 seconds into play, with room for another runner. All listings are on this game server.
Playing as Runner · Alan Survivor · Edit profile ↗
Looking for available matches…
| Starting monsters | Status | Join |
|---|
No open matches right now. Create one and invite other runners.
Starting monsters = difficulty's base count + one zombie per runner beyond the first. Regular portal reinforcements continue during play. Encounters can change targets; new spawns prioritize runners without a pursuer.
Latency is your HTTP round-trip to this server, not another player’s ping. Refreshed every 5 seconds while this list is open.
THE CLOCK. THE HUNT. THE FINISH.
Three lives against the clock. Or one race to the gate.
Choose your challenge and claim your place.
DEVELOPMENT MODE · Listed prizes are concepts only. No real prizes, purchased credits, cash value or payouts. Server credits are separate from the browser-only Credit Store balance.
Each entry gives three lives total. Death restarts the same maze with fresh objectives and equipment, but never resets the timer. Fastest successful entry wins the practice ranking when entry closes.
All required players must reserve and join before launch. Everyone loads first, then starts together. First escape wins; simultaneous finishes are recorded as ties.
Ten minutes maximum per entry, including retries. An entry started before closing may finish afterwards. Waiting reservations expire after ten minutes; leaving before start or a server restart refunds active entry credits. Disconnecting after start forfeits the run.
Earn server practice credits by finishing signed-in, server-hosted multiplayer mazes: Easy +1, Medium +2, Hard +3, Hardcore +5. Admins can also issue clearly labelled testing credits. Local solo results are not accepted as verified entry credit.
MAKE THE DARK YOUR OWN
Changes apply immediately and are saved on this browser.
Scanned stone materials load when you choose a play mode.
Textures by Poly Haven.
The maze and 3D graphics load only when you start.
WASD move · Shift sprint · Mouse look · Space jump
Left click use / attack · 1–4 select by pickup order · E interact · M full map + legend
F flashlight · Recharges while off · 20s lockout if empty
Arrows move / turn · Page Up / Down vertical look
YOUR NEXT RUN STARTS HERE
Choose your challenge. Pick your ground. Bring what you need.
THE DROWNED PASSAGE
A hand-crafted dungeon visual lab: reflected torchlight, worn arches, moss, roots and one waiting hunter. Find the key in the right-hand alcove, then unlock the far door.
← RETURN TO NORMAL MAZESSolo showcase · 20-second head start · Same controls and battery rules.
Visual effects are experimental. Use the frame-rate readout to compare.
THE PATH IS CHOSEN FOR YOU
Dungeon → Corn. Choose only your difficulty. Start with your flashlight and find all other equipment inside the maze.
Higher difficulties unlock as you complete easier mazes: finish both Easy mazes to unlock Medium, both Medium mazes to unlock Hard, and both Hard mazes to unlock Hardcore.
Campaign progress is saved for this player on this browser, not synced between devices.Randomly assigned opposite corners. One team key per player. One exit in the centre.
Both teams must be full to start. The server randomly assigns the starting corners as the map loads; the host cannot choose them. Find Key A for Team A or Key B for Team B near the opposing corner. Teammates can carry multiple keys without using equipment slots.
Only key carriers can enter the safe room until all of their team’s keys are delivered. Then keyless teammates can enter too. The first full team inside wins. Monster deaths drop your equipment and keys; after 5 seconds you respawn at your team’s corner with empty equipment slots and a brief 2-second protection period. No player-versus-player damage.
Winners recover their stakes. 80% of the losing pool is split among winners; 20% goes to their MVP. Whole-credit rounding applies.
500 per unique key found—the same as a treasure chest · 500 per treasure chest · 1 point per 10 actual monster damage (up to 1,000 points) · 5 per coin (first 100) · 15 per original equipment pickup (first 20) · 10 per successful non-weapon use (first 20) · 50 per monster kill (first 100). Recovering dropped keys or equipment never repeats their pickup bonus. Ties use earlier escape, then a stable runner ID. Scores are tracked by the server.
Playing as Runner · Alan Survivor · Edit profile ↗
2–20 players, including the host · 1–60 minutes. The match clock begins after the host's 10-second launch countdown. The game ends when time runs out, or sooner when extraction is complete.
BRING YOUR CREW
Choose friends to invite when you create the lobby, or find someone new by username.
Sign in to manage friends and match invitations.
New players must accept your friend request before you can invite them. Username search is opt-in. Invitations do not reserve spaces.Players join through Join a Match while waiting or during the first 30 seconds of play, if space remains. The host chooses difficulty, maze, and everyone's starting items.
The original monster count stays, plus one zombie for every runner beyond the first. Each runner gets a pursuer; encounters can change its target. New arrivals prioritize runners without a pursuer.
TAKE A BREATH
The maze, head start, item and battery timers are paused.
ESCAPE COMPLETE
Escapes first, then points and finish time · Personal, unverified results
| Rank | Runner | Result | Points | Time | Coins | Chests | Keys | Rare finds | Kills | XP |
|---|
GATHER YOUR RUNNERS
Share this server address and room code with your friends.
THE CHALLENGE ARCHIVE
Replay the same routes and chase a better run. These maps match your current mode, difficulty and theme, with completed challenges first.
Completed challenges first. Same map, same rules, another chance to improve.
No matching maps.